Vertex ambient occlusion

Demo to create smooth ambient occlusion using Dark Dynamix or DBP Collision DLL's. It is very useful for vegetation and all other meshes which have uniform vertex density. It is cheap, simple, but provide good AO which you can mix with dynamic lighting.

Game Ball tutorial

Small example based on well known Unity tutorial. Few lines of code, Dark Dynamix as physics engine and your first Dark Basic Pro game is created.

Depth of field with Bokeh

Bokeh as a post-processing effect. It is only hexagonal, but much faster than round bokeh, which uses too many samples to get a smooth result.